Skeleton Hierarchy
Bone Selected
Bone
Bone ID: -
Position: -
Vertices Bound: -
Vertex Weight Groups
Select a vertex group to display its deformation weight heatmap on the model (Red = 1.0, Yellow = 0.5, Blue = 0.0).
Morph Targets / Blend Shapes
Authentic facial speech & morph keyframes decompiled from Merkury Engine lip-anim blocks.