Loading A New Beginning Realm...
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ANB
TEN
DOTD World
ANB/TEN Cast
DOTD Cast
GC
A New Beginning
Tris:
0
Props:
0
Lights:
0
Foliage:
0
Blends:
0
Cloth:
0
Particles:
0
FPS:
60
Select Realm
1. Swamp: River Grove & Sacred Dojo
2. Tall Plains: Earth Realm
3. Dante's Freezer: Ice Realm
4. Munitions Forge: Electric Realm
5. Concurrent Skies: Fire Realm
6. Convexity: The Final Arena
7. Flight Speedway 1
8. Flight Speedway 2
9. Developer Test Ground (Combat & Damage)
10. Concurrent Skies: Developer Test Ground
11. Developer Prototype: River Rapids Course
12. Developer Prototype: Electric Rail Network
13. Developer Prototype: Glacial Mountain Arena
Section Filter
Entire Level (All Sections)
Camera Mode
Orbit
Free Flight
Reset Cam
Fly to Section
Controls: Click canvas to look.
W
A
S
D
Move,
Q
/
E
Down/Up,
Shift
Boost.
Esc
Exit.
Shading Mode
Textured
Wireframe
Normals
V-Colors
UV ORIENTATION
Direct / Normal (Default)
Flip V Only
Flipped 180°
EXPORT SCENE
Export level as GLB
Layer Toggles
Terrain Geometry
Vertex Alpha Blend Layers
Water Surfaces
3D Placed Props & Decor
Logic / Spawn Triggers
Sky Dome & Horizon
UV Texture Panning & Flow (Water, Lava, Clouds)
Level Point Lights (Torches, Lamps, Braziers)
Particle Systems (Emitters & Weather)
Dynamic Foliage (Procedural Flora)
Wind Sway & Camera Parting (MKGrass)
MKCloth Simulation (Flags, Banners & Sails)
Dynamic Wind Forces & Turbulence
Environment & Bounds
Show Section Bounds Box
Distance Atmosphere Fog
MATERIAL FORMAT EDITOR
0 overrides
-- Select Material to Edit --
Material Name
Texture: None
SOLID
Render Presets:
Solid
Cutout
Alpha Blend
Decal
Glow
Properties:
Transparent
Depth Write
Depth Test
Double Sided
Decal Offset
Alpha Cutout Threshold:
0.10
Wrap S:
Repeat
Clamp
Wrap T:
Repeat
Clamp
UV Panning & Flow Speed:
Scroll U:
Scroll V:
Rotate:
🌊 Water
⚡ Waterfall
🔥 Lava
☁ Drift
⏹ Stop
🔍 Focus
⚡ Highlight
Shift V (+1)
Invert V
💾 Save Override
Reset
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Click any 3D prop or terrain surface to inspect its metadata and edit its material format.
Prop Inspector
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