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Decompressing RSX skin weights, bones, and normal maps...

DOTD Character Studio 18 Models

Tris
0
Bones
0
Parts
0
Anims
0
Character Model
Shading & Visualization
Show Mesh Geometry
Enable Normal Maps (RSX Tangent)
Decode DXT5nm Normals (Pink → Blue)
Normal Map Intensity 1.0
Flip Normal Y (Green Channel)
Show Bones / Skeleton Nodes
Wireframe Overlay
Apply Baked Vertex Colors
Vertex Group Weight Heatmap
UV Map Orientation
PBR Surface Specular
Roughness 0.45
Metalness 0.10
Submeshes & Textures
Camera & View
Model Export
Skeleton Hierarchy
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